The best story ever told in a computer game... retold as a Stop Motion animation (well... the first 3 minutes of it).
Sunday, 28 April 2013
Manny Puppet: Balsa underwear
I noticed that when I started to work on something on the computer, doing a 3D model a a computer graphic, I gradually become shy of returning into the "real thing": working with my hands on concrete, material stuff becomes daunting. It's like walking into cold water... it takes time to get used to a less forgiving world without any "undo's", and also it takes time for the mind to settle for a more pragmatic (and somewhat less perfectionist) decision making process.
So let's put aside z-Brush and 3D modeling and return to what we came here for: playing with puppets. What goes below is largely inspired by the blog of Joshua Flynn.
The idea is to block out the volume of Manny around this mechanical metal armature. Most of his boddy will be blocked out with soft material, but in order to be able to grab and manipulate the puppet, it is important that some parts stay reasonably hard: The torso, and the pelvis.
Balsa wood is easy to shape and to adjust around the armature.
Then these wooden parts are glued around the armature and some soft moss are added to legs, and above the shoulder. I have left some wholes in place where I need to access the screw to tighten the ball-joint of the armature.
In order to provide a smooth support for the Reaper's tunic, I have cut one extra layer of foam from a flat sheet in order to do some sort of t-shirt.
Next we will have to learn so sew. I purchased some nice black fabric but have little idea on what to do with it.
Probably with have to enroll some help on the next part...
Tuesday, 16 April 2013
Celso Mouth Set
Carrying on with the Celso Skull, I have reduced his eye size a bit, as advised by my followers' comments, added some "hairs", and started scultpting mouth shape that will be eventually 3D printed just like for Manny.
As mentioned earlier I am using zBrush and I am still at the beginning of the learning curve. Lessons learned: it is much easier with a Wacom tablet, and Layers are an awesome way to store and mix shapes in zBrush. Challenges still unresolved: When starting from a rest-open shape (like the upper left skull in the strip below), remodeling the mouth to a narrow "O" is really a pain as the geometry gets really stretched.
(For those experts in zBrush out there, I am sculpting in Dynamesh, but the Layer feature prevents me from re-meshing... leaving me in a quandary... either not using layer or not re-meshing)
As mentioned earlier I am using zBrush and I am still at the beginning of the learning curve. Lessons learned: it is much easier with a Wacom tablet, and Layers are an awesome way to store and mix shapes in zBrush. Challenges still unresolved: When starting from a rest-open shape (like the upper left skull in the strip below), remodeling the mouth to a narrow "O" is really a pain as the geometry gets really stretched.
(For those experts in zBrush out there, I am sculpting in Dynamesh, but the Layer feature prevents me from re-meshing... leaving me in a quandary... either not using layer or not re-meshing)
![]() |
| Celso Mouth Set strip |
Sunday, 14 April 2013
I am back!
My exam and few other annoying things now well behind me, I have no more excuse and need to get back at this project. Thanks for all of you who have sent me emails and comments to encourage me to pursue a project which has been sleeping for about a year.
To re-enter gently into the GF atmosphere I have decided to review Celso's head. Chay did a great design, but once 3D printed, its upper skull turned out to be too spherical for a character who is meant to have a long sad, somehow frightened face.
It was also the perfect opportunity for me to learn more about zBrush by revisiting an existing and relatively easy concept.
Here is the result: on the right, Chay's original design and on the left my revisit. Tell me what you think...
To re-enter gently into the GF atmosphere I have decided to review Celso's head. Chay did a great design, but once 3D printed, its upper skull turned out to be too spherical for a character who is meant to have a long sad, somehow frightened face.
It was also the perfect opportunity for me to learn more about zBrush by revisiting an existing and relatively easy concept.
Here is the result: on the right, Chay's original design and on the left my revisit. Tell me what you think...
Monday, 7 January 2013
My Slum Dog Stop Mo Studio
Hello all,
Sorry I have not posted in a long time, but as I explained in a few comments threads below, (i) I have run out of space, because some personal financial crunch led me to give up my beloved apartment which was just large enough to house my stopmo set and, (ii) I have run out of time, because I have an important exam which requires me to study hard during my non-working time until March 11th.
But Manny will be back. Actually, I am already preparing his vengeance...
<Glottis Voice> "Look at that this litl' beauty, isn't she beautiful?"
This is my dedicated Stop Motion Studio... in all its shiny splendor for a monthly rent of 30 USD.
I will not have to share my bedroom with the gear anymore, just do a one minute walk from home behind a snooker shack within this adorable little pitoresc, mostly ethnic Vietnamese suburb of Phnom Penh, Cambodia.
Just need to make the place mosquitoe proof and then we are in business again. There are some basic sanitaries in the back which are big enough to do the dirty job (plaster mold and other silicons casts).
So now that the space problem is fixed, I have to solve the time problem and this won't happen before I pass this dreaded exam. After that... we should be back in business.
Sorry I have not posted in a long time, but as I explained in a few comments threads below, (i) I have run out of space, because some personal financial crunch led me to give up my beloved apartment which was just large enough to house my stopmo set and, (ii) I have run out of time, because I have an important exam which requires me to study hard during my non-working time until March 11th.
![]() |
| Cambodia's first Stop Mo studio |
<Glottis Voice> "Look at that this litl' beauty, isn't she beautiful?"
This is my dedicated Stop Motion Studio... in all its shiny splendor for a monthly rent of 30 USD.
I will not have to share my bedroom with the gear anymore, just do a one minute walk from home behind a snooker shack within this adorable little pitoresc, mostly ethnic Vietnamese suburb of Phnom Penh, Cambodia.
Just need to make the place mosquitoe proof and then we are in business again. There are some basic sanitaries in the back which are big enough to do the dirty job (plaster mold and other silicons casts).
So now that the space problem is fixed, I have to solve the time problem and this won't happen before I pass this dreaded exam. After that... we should be back in business.
Thursday, 21 June 2012
Puppet making: magnetic jaws
For easy mouth replacement, I have decided to go magnet. Here is the painted head and mouth set, with the magnet set within the two part of the skull. The magnetic pull is very soft, which should make the mouth replacement routine almost effortless, with little risk of displacing the puppet in the process.
Wednesday, 20 June 2012
Puppet Making: handicraft
I was first trying to sculpt/mold the hands around the armature, but I always ended up with a shape too plump for bare-bone hands. I have changed strategy by using the insulating plastic of electric wires. It's a bit gross but that will do.
Wednesday, 6 June 2012
GF's Rosetta Stone
I have the good fortune of spending a good part of my life in Cambodia. Khmer culture is reknown for its monuments, and in particular for the amazing stone bas-reliefs that ornate its countless angkorian (and pre-angkorian) temples.
The mastery of stone carving has survived, and skilled artists are still sculpting elegant Budhas and generously breasted Apsaras.
You may recall Grim Fandango's famous "mural" that was gradually lighten up as the player progressed through the story. This mural, originally designed by Peter Chan, was imitating a stone carving containing clues and pointers of the world and unfolding story of GF. It's an absolutely amazing piece of art. According to Tim Schafer :
Sometime ago, a couple GF fan, elbiolin (LucasForum) and Laserschwert, laboriously managed to "restore" a high resolution rendering of this artwork from some pixelized screenshots...
I downloaded his high res file, printed a poster, and went in a little carving shop located in a small street of Phnom Penh. When I unrolled my poster, I could tell on the face of the shop owner that this was the most unusual commission that he had ever received. He looked at me, puzzled, wondering what could possibly be my religion. Of course, a cultural chasm (not to mention the language barrier) did not help to explain the nature of my condition.
He asked for three months, but called me back after only four weeks. While on my way, I got myself prepared for a big disappointment. He could not have possibly completed this piece in just a month. I was not even sure that carving this piece was actually possible. There are so many layers of depth, so much details... this was plain silly!
I arrived at the shop, and Mr Choum Sophek was waiting for me. A plate of sandstone at its feet measuring 110cm large, 38cm high. With the help of two of its staff he turned the stone over to reveal its sculpted side and I went... speechless.
I am now the proud owner of this improbable artifact:
First conceived and drawn by Peter Chan somewhere San Francisco, lost in some bottomless IP vault at LucasArts, laboriously restored in its original splendor as a computer graphic by GF fans, and finally, 15 years later, carved into a 40kg piece of sandstone in Cambodia by the descendents of the Angkor Wat builders. What a fantastic journey! Peter Chan's masterpiece has finally reached its own Ninth Underworld... in my living room!
Oh by the way, I intend to use this carving for the Opening of the movie (panning through the details in extreme close-up, in stop-mo, but under natural light in order to get some natural flickers as a special "intemporal" effect)
The mastery of stone carving has survived, and skilled artists are still sculpting elegant Budhas and generously breasted Apsaras.
You may recall Grim Fandango's famous "mural" that was gradually lighten up as the player progressed through the story. This mural, originally designed by Peter Chan, was imitating a stone carving containing clues and pointers of the world and unfolding story of GF. It's an absolutely amazing piece of art. According to Tim Schafer :
After Peter Chan created it, he dutifully handed the original over to LucasArts Marketing, where it probably got shoved into a closet and forgotten about. I’ve tried to get my hands on the original for years, but I think it’s just gone. It might have even been thrown out when they moved to the Presidio. :((source: Double Fine(tm) forum here)
Sometime ago, a couple GF fan, elbiolin (LucasForum) and Laserschwert, laboriously managed to "restore" a high resolution rendering of this artwork from some pixelized screenshots...
![]() |
| Laseshewert's "restoration" of Peter Chan's mythical "mural" (CG, click for details!) |
I downloaded his high res file, printed a poster, and went in a little carving shop located in a small street of Phnom Penh. When I unrolled my poster, I could tell on the face of the shop owner that this was the most unusual commission that he had ever received. He looked at me, puzzled, wondering what could possibly be my religion. Of course, a cultural chasm (not to mention the language barrier) did not help to explain the nature of my condition.
He asked for three months, but called me back after only four weeks. While on my way, I got myself prepared for a big disappointment. He could not have possibly completed this piece in just a month. I was not even sure that carving this piece was actually possible. There are so many layers of depth, so much details... this was plain silly!
I arrived at the shop, and Mr Choum Sophek was waiting for me. A plate of sandstone at its feet measuring 110cm large, 38cm high. With the help of two of its staff he turned the stone over to reveal its sculpted side and I went... speechless.
![]() |
| Mr Choum Sophek (& co) actual carving (sandstone, click for details!) |
First conceived and drawn by Peter Chan somewhere San Francisco, lost in some bottomless IP vault at LucasArts, laboriously restored in its original splendor as a computer graphic by GF fans, and finally, 15 years later, carved into a 40kg piece of sandstone in Cambodia by the descendents of the Angkor Wat builders. What a fantastic journey! Peter Chan's masterpiece has finally reached its own Ninth Underworld... in my living room!
Oh by the way, I intend to use this carving for the Opening of the movie (panning through the details in extreme close-up, in stop-mo, but under natural light in order to get some natural flickers as a special "intemporal" effect)
Subscribe to:
Posts (Atom)













