Monday, 7 January 2013

My Slum Dog Stop Mo Studio

Hello all,

Sorry I have not posted in a long time, but as I explained in a few comments threads below, (i) I have run out of space, because some personal financial crunch led me to give up my beloved apartment which was just large enough to house my stopmo set and, (ii) I have run out of time, because I have an important exam which requires me to study hard during my non-working time until March 11th.

Cambodia's first Stop Mo studio
But Manny will be back. Actually, I am already preparing his vengeance...

<Glottis Voice> "Look at that this litl' beauty, isn't she beautiful?"

This is my dedicated Stop Motion Studio... in all its shiny splendor for a monthly rent of 30 USD.

I will not have to share my bedroom with the gear anymore, just do a one minute walk from home behind a snooker shack within this adorable little pitoresc, mostly ethnic Vietnamese suburb of Phnom Penh, Cambodia.

Just need to make the place mosquitoe proof and then we are in business again. There are some basic sanitaries in the back which are big enough to do the dirty job (plaster mold and other silicons casts).


So now that the space problem is fixed, I have to solve the time problem and this won't happen before I pass this dreaded exam. After that... we should be back in business.




Thursday, 21 June 2012

Puppet making: magnetic jaws

For easy mouth replacement, I have decided to go magnet. Here is the painted head and mouth set, with the magnet set within the two part of the skull. The magnetic pull is very soft, which should make the mouth replacement routine almost effortless, with little risk of displacing the puppet in the process.



Wednesday, 20 June 2012

Puppet Making: handicraft



I was first trying to sculpt/mold the hands around the armature, but I always ended up with a shape too plump for bare-bone hands. I have changed strategy by using the insulating plastic of electric wires. It's a bit gross but that will do.



Wednesday, 6 June 2012

GF's Rosetta Stone

I have the good fortune of spending a good part of my life in Cambodia. Khmer culture is reknown for its monuments, and in particular for the amazing stone bas-reliefs that ornate its countless  angkorian (and pre-angkorian) temples.

The mastery of stone carving has survived, and skilled artists are still sculpting elegant Budhas and generously breasted Apsaras.

You may recall Grim Fandango's famous "mural" that was gradually lighten up as the player progressed through the story. This mural, originally designed by Peter Chan, was imitating a stone carving containing  clues and pointers of the world and unfolding story of GF. It's an absolutely amazing piece of art. According to Tim Schafer :  
After Peter Chan created it, he dutifully handed the original over to LucasArts Marketing, where it probably got shoved into a closet and forgotten about. I’ve tried to get my hands on the original for years, but I think it’s just gone.  It might have even been thrown out when they moved to the Presidio. :( 
 (source: Double Fine(tm) forum here)

Sometime ago, a couple GF fan, elbiolin (LucasForum) and Laserschwert, laboriously managed to "restore" a high resolution rendering of this artwork from some pixelized screenshots...


Laseshewert's "restoration" of Peter Chan's mythical "mural" (CG, click for details!)

I downloaded his high res file, printed a poster, and went in a little carving shop located in a small street of Phnom Penh. When I unrolled my poster, I could tell on the face of the shop owner that this was the most unusual commission that he had ever received. He looked at me, puzzled, wondering what could possibly be my religion. Of course, a cultural chasm (not to mention the language barrier) did not help to explain the nature of my condition.

He asked for three months, but called me back after only four weeks. While on my way, I got myself prepared for a big disappointment. He could not have possibly completed this piece in just a month. I was not even sure that carving this piece was actually possible. There are so many layers of depth, so much details... this was plain silly!

I arrived at the shop, and Mr Choum Sophek was waiting for me. A plate of sandstone at its feet measuring 110cm large, 38cm high. With the help of two of its staff he turned the stone over to reveal its sculpted side and I went... speechless.

Mr Choum Sophek (& co) actual carving (sandstone, click for details!)
I am now the proud owner of this improbable artifact:
First conceived and drawn by Peter Chan somewhere San Francisco, lost in some bottomless IP vault at LucasArts, laboriously restored in its original splendor as a computer graphic by GF fans, and finally, 15 years later, carved into a 40kg piece of sandstone in Cambodia by the descendents of the Angkor Wat builders. What a fantastic journey! Peter Chan's masterpiece has finally reached its own Ninth Underworld... in my living room!

Oh by the way, I intend to use this carving for the Opening of the movie (panning through the details in extreme close-up, in stop-mo, but under natural light in order to get some natural flickers as a special "intemporal" effect)

Friday, 4 May 2012

Set building: More props

Door... almost done... just need to write "Manual Calavera" in reverse across the window


 Books... painted

 

Mexican band... work in progress (by the way this prop is not at 1/7th, too small, and just need for a close-up, so this prop is made at 1/1 scale...)


Tuesday, 1 May 2012

Puppet making: Shoe shine

So... one of the first scene I will have to shoot is a close-up on Celso's shoes...


... and I thought I did a pretty good job with my first ever shoes sculpting attempt...


... until I got on Joshua Flynn's blog and saw this...


How humiliating... and stimulating... So I went back to my clay and managed to get to this...

By the way, the fact that I am sculpting shoes separately from the rest of the body hints that I am changing strategy... looking at Flynn's brothers amazing puppets (discovered thanks to a nice comment posted by Dead End), I really think I am going to give up with latex foam and try to do the puppet in fabrics instead... The above shoes would be used for making a hard mold and a RV silicon cast. looks easier than the foam latex way.

Monday, 16 April 2012

Set Building: for a fistful of props

I had still quite a few items on my prop list which needed to be addressed, somehow... and if possible cheap and fast.

For example, this pile of official DOD self-help books to unleash your inner salesmanship potential



How about that (rigged) vacuum tube messaging system,



I also need shoes for this close-up on Celso's shoe taping nervously as the "reaper" walks in...



And how about this annoying Mexican band press-paper... (err, one musician done, 3 to go)


All these props were made using Super Sculpey Firm, then baked. It's a reasonably cheap way to get done with smaller prop, rather than modelling in 3D and 3D printing.


I still need to model a couple of lamps, a couple of ashtrays, finish the mexican-band press paper, find a way to make a (partial) roof, create the city landscape behind the windows, build the door... and... I know... I really should get on with painting one of these days...