Showing posts with label Manny. Show all posts
Showing posts with label Manny. Show all posts

Saturday, 8 June 2013

Erasing the Jaw sim-line in post production

If you had a look at my first puppet lips-sync attempt, you may have been bothered by the very apparent sim-line between the skull and the replaceable jaws.

This line will be erased in post production using a software like Adobe After Effect (and not Adobe Premiere as I wrongly stated in my earlier post). After a many tutorials watching and few attemps, it looks like it is possible. I have not yet master the craft, but as a proof of concept, here is the identical video to the earlier post, with some post-production trick on the sim-line.

Before post production (jaw-line visible):

After post production (jaw-line concealed):



Monday, 3 June 2013

Manny's job interview


It's time for Casting Interview!

I could not wait to test my puppet in a bare-bone environment, for an extreme lips-sync close-up




I have made a very quick mouth replacement run on one of the famous line of Manny which I had already lips-synced in an earlier post with some digital image of the model. Now it's getting closer to the real thing, using (at last!) Dragon Frame.

The result, below, is, has, as expected, a lot of undesirable beginner's defects. The background light is flickering because my electricity is far from stable. I will fix this with a power stabilizer.

Manny's hood is "boiling" like crazy... as I replace the mouth piece, it is almost impossible not to touch/move the fabrics. I will need to reinforce this hood... I am thinking of strengthening its shape by putting some can metal in the inside. But I am overall happy with the ease of placing and replacing the magnetic jaws: It simply snap into place with little skills required on my part.

I am less concerned of the very visible sim line between the mouth piece and the skull... I think I should be able to erase this in post prod with something like Adobe Premiere (which I know nothing about!). If anyone is experienced in post prod of this type, please give me a shout in comments.



Sunday, 2 June 2013

My first animation puppet

Last Post left Manny padded with moss and balsa wood and here he goes with his reaper cloth. After a bunch of trials and errors I finally settled for some black elastic fabric in order to minimize the "boiling": i.e. the undesirable move of the fabric from one shot to another. This elastic fabric is wrapping Manny's puppet and seem to be more or less stable.
I will probably need to pad it a little bit more with an additional thin layer of moss to stabilize some soft parts, such as the shoulders. The access to the replacement jaws is not as easy as I would like and I will need to loosen the hood to make it easier. But even with these last last trimming and adjustments, it feels like a big milestone has been reach: I have my first animation puppet (almost) ready for shots!

"But you're not alone! Every body here is just as dead as you!"

Sunday, 28 April 2013

Manny Puppet: Balsa underwear


I noticed that when I started to work on something on the computer, doing a 3D model a a computer graphic, I gradually become shy of returning into the "real thing": working with my hands on concrete, material stuff becomes daunting. It's like walking into cold water... it takes time to get used to a less forgiving world without any "undo's", and also it takes time for the mind to settle for a more pragmatic (and somewhat less perfectionist) decision making process.

So let's put aside z-Brush and 3D modeling and return to what we came here for: playing with puppets. What goes below is largely inspired by the blog of Joshua Flynn.


The idea is to block out the volume of Manny around this mechanical metal armature. Most of his boddy will be blocked out with soft material, but in order to be able to grab and manipulate the puppet, it is important that some parts stay reasonably hard: The torso, and the pelvis.


Balsa wood is easy to shape and to adjust around the armature.






Then these wooden parts are glued around the armature and some soft moss are added to legs, and above the shoulder. I have left some wholes in place where I need to access the screw to tighten the ball-joint of the armature.



In order to provide a smooth support for the Reaper's tunic, I have cut one extra layer of foam from a flat sheet in order to do some sort of t-shirt.


Next we will have to learn so sew. I purchased some nice black fabric but have little idea on what to do with it.

Probably with have to enroll some help on the next part...


Thursday, 21 June 2012

Puppet making: magnetic jaws

For easy mouth replacement, I have decided to go magnet. Here is the painted head and mouth set, with the magnet set within the two part of the skull. The magnetic pull is very soft, which should make the mouth replacement routine almost effortless, with little risk of displacing the puppet in the process.



Wednesday, 20 June 2012

Puppet Making: handicraft



I was first trying to sculpt/mold the hands around the armature, but I always ended up with a shape too plump for bare-bone hands. I have changed strategy by using the insulating plastic of electric wires. It's a bit gross but that will do.



Sunday, 1 April 2012

MoldMaking: Crash test dummie

So, given my less than perfect attempt at scultping Manny's body, I am now completely relaxed in pursuing the whole process, calling it a "dry run", and carrying on making all possible mistakes along the way.

This week-end was about creating a plaster mold out of the "frankein-sculpt" I ended up doing. The hobby community seems to have settled on "Ultracal" as being the ultimate plaster for mold-making, but I had to settle to a locally available, fast setting, gypsum-plaster.

The pro's are also using a so-called "Wed-clay" in the process  (see tutorial here from stopmotionmagazine), but here again, I had to settle for some locally available natural water based clay.

Well, in the ambient 35 degree Celsius where I am living, both the clay and the plaster seemed to be drying faster than I wanted. The natural clay was rather messy to deal with, and I had trouble to level it to the divide line of my puppet. As a result I created a lot of undesirable undercuts : whereby the puppet ended up being sunken a little to much in one of the half mold, making it impossible to release without breaking.

Oh, and I also forgot to create "keys" (holes on one side, bumps on the other) to facilitate the placement of the two halves. The plaster turn out to be very soft... and I don't think this mold will resist more than one foam-latex baking.

Well, the result is very amateurish but I think it should be good enough to mess with the foam latex curing part... which seems to be the hardest craft to master in this type puppet making. I will most likely end up with a shapeless blob but I am picking up some ideas to do better on the second try :

1 - Will sculpt the master shape in Supersculpey, instead of air drying clay, then bake it to harden, and will send the shape to pistol lacquer painting (at a motorcycle repair shop), to get the smoothest surface possible

2 - Will use Kid grade synthetic clay (comes almost cheaper than natural one where I leave) in the mold making process, instead of trying with natural clay. I will just warm it a little in a rice cooker to make it very soft. Kid clay worked very well when I made silicon molding for the corners (see earlier post). It will be more forgiving for puppet molding as well... just need lots of it.

3 - I need to settle for a plaster than does not dry so quickly... and maybe ask the plaster shop if there is a way to mix it with more gypsum powder to improve its hardness.


Friday, 16 March 2012

Puppet making: disaster in slow mo

This part of the project is NOT going well at all. Atually, puppet making seems to be my biggest drag at this point of the project.

I posted earlier about my first attempt to sculp a suit in Manny's clay. It looked great... when it was still wet!

The cracks appeared as the clay shrunk on the wire armature. So I made some repair with some putty epoxy, which is very hard to shape. Never mind, I thought, will just sandle everything back in shape, so I patched heavily over the cracks.

But the epoxy turns out to be much harder than the original clay, and sanding back 2 materials of very different hardness proves to be an impossible task.  So here am I... Actually, the picture does it a favor, it really looks worse in reality. So long for the smooth, doll-like, detailed sculpture that made me salivate in the tutorials I tried to emulate. If only I could... lacquer it to give it a smooth surface... or dip it in some sort of all-forgiving-and-viscous-elixir.

Well, since I will probably screw up my first plaster-mold-making attempt I might as well consider this as a crash-test-dummy candidate.

Now, I need to find some non-shrinking clay and some damn good sculpture 101 tutorial.

Friday, 9 March 2012

Mouth Sets fresh from 3D Print


I just received the Manny's head and mouth set from the 3D printer. This time the skull and the jaw fit perfectly... well, at least for 4 among 7 mouth pieces. I don't know exactly how I managed to mess with the dimensions of the 3 others, but these are being re-printed promptly.

I will soon be able to make a true, stop motion lips-sync test, just like the one I did virtually earlier.

On another front I am having the time of my life learning the ropes of silicon mold-making. Translate: disaster on first try.
But that's another story for another post, with some sticky pictures of the mess I ended up with.

I said a few month ago that I was expecting to start to shoot sometimes in march. Well... give me another 3 month, OK?

Saturday, 28 January 2012

Set Building: Progress report


Here is a little update on the set building. This picture shows most of the props in place. Latest work was the application of the upper wall pattern in green, and some windows dress-up work.

This picture was taken without flash, with a single light from behind the camera. The trick is going to drop two incoming light on the carpet, as in the original game background. One square of light from the door, and another one from the window. No idea how to place the lights to do this effect. It is very hard to drop a shadow with nice hard edge...

Any photographer around to give me some advice on how to achieve this?

Monday, 23 January 2012

Animation test: Lip Sync test

Testing my new (still virtual) replacement mouth set on original audio... The Sync work was done under Dragonframe and the video was then built from still image using VirtualDub (a nice little free software).

Saturday, 21 January 2012

Puppet Making : Mouth replacement set (trial 2)

A few weeks ago, I have presented on this blog a mouth replacement set for Manny made by hand in Sculpey clay. But I was still not very happy with the outcome: the match between the lower jaw and the upper skull was approximate, leaving big gaps which will prove to be hard to conceal.

At the same time, I was intrigued by Celso's skull made by Chay in a 3D software that he recommended to me: zBrush.

Unlike a conventional 3D authoring software, zBrush lets you sculpt intuitively shapes without worrying about meshes of polygon : it's a bit like using some digital clay.

I decided to give a try on a trial version, starting from Tom Beg's original 3D model skull for Manny.

As you can see, I had a lot of fun with it. It took a little while to get through the beginner's learning curve, but once you get used to a few (among many) brushes it gets really intuitive.

The advantage of this method, would be to be able to make a very clean, precise, and consistent cut between the skull and the mouth set, and get the pieces sent to a 3D printer. The fit will be almost perfect, and the remaining contact line will be more easy to conceal in post-production.

Now it gets really tempting to have a set of upper skull (i.e. with different position of eyebrows), to de-multiply the possibilities facial expression. But I am getting ahead of myself... as my father always taught me: "le mieux est l'enemi du bien".

Tuesday, 10 January 2012

Puppet making: Iron man evolution

Left: Manny's clay modelling armature, Center: Manny's animation armature, Right: Celso's animation armature
Just finished Celso's animation armature this week-end.

So, how are we going to dress up Manny and Celso? I keep pondering on that one. And, for Manny in particular, I have a problem.

Animation puppets can be padded with foam, then dressed up with puppet clothes, but fabrics tend to be messy for stopmo animation : It does not stay in place and move from shot to shot.

Ideally those animation armature would be dressed in molded foam latex: a flexible foamy material with a realistic (non porous) skin, think stress-balls. But the process to get there is long and tedious :

  1. First a clay-modelling armature must built with the same dimensions as the animation armature. This is what you can see in the picture on the left.
  2. Then master shape of the puppet is molded and sculpted around the armature.
  3. Then a 2-part mold of the clay-sculpted "master" is made in plaster
  4. Only then the animation gets placed, somehow in the middle of the inverted body shape of the mold, and some scary 5-part cocktail of chemistry is poured into the mold. The whole thing is placed in a oven (but given the toxicity of the stuff, NOT your kitchen oven) and after some curing, fuming and foaming the puppets can be released from its mold and
  5. finishing, imperfection corrected (i.e. bubbles), painted.
I have never done anything like that before. And most of the recommended ingredient for this magic are not available where I live.

I take this opportunity to pay a tribute to  John Ikuma from Stopmotionmagazine.com. John has made a serie of incredibly informative and well produced tutorial which make the whole process look almost easy. Most of what I know about the craft is coming from him. John, if you read this blog, a big THANK YOU! Your website and Youtube channel are best of breed.

So what's the problem about Manny?

Well... in the end of the movie, Manny undresses. He removes his reaper cloak to be revealed all his splendor in a business suit! That sequence is going to be very tricky. I need to make a black reaper cloak that can be undressed (that will have to be fabric, no choice) and have Manny inside wearing a suit (ideally in painted foam latex, but the process looks scary). And don't get me started on these pneumatic leg-extenders. How the hell am I going to build this?

Well I guess, time is on my side...


Thursday, 29 December 2011

Animation: equipment test1



A quick and dirty job to test how my camera is behaving with DragonFrame. I don't have any lights on the set yet so the image quality is pretty grainy (long 2 seconds exposure shots with ISO settings maxed out). 

Besides, I think I managed to cram all the "not to do's" in those 4 seconds: 

* Bad focus 
* Flickers (will need to buy a power stabilizer for the lamps) 
* Dropped my ugly shadow on the set in a few frames
* The puppet was not properly tied resulting in a rather jerky animation 
* Bumped the camera a few times and had to approximately re-align (here the "onion skin" feature of DragonFrame was handy) 
* No plan whatsoever
* No timing
* worked without any dope-sheet resulting in moments like: err... in which direction is that leg is supposed to move, again? 

But god was it fun!

Sunday, 4 December 2011

Puppet Making: The making of replacement mouth

After careful consideration, Tob Beg's original 3D model, as great as it is, would not do the trick in its lower part for stop mo animation purpose. Even without the teeth, I could not find a way to convincingly model the mouth within its model. I took the decision to remove the lower part of his model, and to remodel a jaw/chin that would give me a little more breathing space for modeling my replacement mouth set.

10 units of this rather unimpressive piece of molded resin has were cast after an original jaw-chin shape that I did in clay to complement the now mutilated model shown in pic 1. Having 10 identical pieces like this will allow me (I hope) to make all my replacement mouth on the same baseline. If I am molding each replacement mouth separately, I am afraid that the shape will change too much from one shot to another while Manny's speaking, making the animation very jerky. OK, it might still be jerky in the end, but at least I made an effort to avoid it!
I am using SuperSculpey Firm. Not my choice, but because this is the only pro clay that I can find around. It does the trick, however. I simply roll a piece of Super Scupey flat so has to get a skin of about 1mm think.
That skin is used to wrap the jaw piece around.
It's really like wrapping a gift. The extra material is cut away with the hobby knife.
This outer-skin made of Sculpey will be our sculpting surface. Being one millimeter thick we can choose to either sculpt-in the existing layer, as shown above for the teeth...
... or add material on the skin to add details, such as shown above. No it's not a Mexican mustache, it's the beginning of the surrounding lips.

Now you see what I mean. I could have left the lips protubing like this, giving it a comical effect reminiscent of the animation Aardman Animations (Wallace & Grommit, Chicken run)
But instead I have opted for sinking the lips into the skin as shown above... hoping not to make a too wide departure from the original Manny, who, after all, had pretty flat mouth features!

Puppet Making: Mouth replacement set (1rst trial)

Here are a first set of (unpainted) replacement mouth for Manny. The learning curve is stiff, and I cannot say that I am fully satisfied with the result. But this will be good enough for doing some lips syncing test runs. I will probably re-do a better set for production purpose...

In a separate post, for those interested, will share the process in excruciating details. Hopefully some professional mouth replacement gods will drop by my blog and will point me toward the light. In the meantime, I will stubbornly hone my craft in the darkness.
  











Saturday, 19 November 2011

Puppet Making: Early tackle on Celso

"Do you recognize any of these skeletons Ma'am?"
The day-job has been in the way lately. But the project keeps moving slowly and surely : The set needs to be dressed up and some materials have already been identified. I am thinking of using some snooker-table type of textile to emulate the dark blue carpet in the office, while doing the walls by simply pritting out a pre-shadowed wall texture on cardboard paper and gluing the sheets it to the wall, like a normal wall-paper.


I have also started to think about Celso Flores, a minor character of the game, but who is the main dialog partner of Manny during the intro-movie that we want to re-create.  While both Manny and Celso are about the same height, Celso is much more anatomically correct than Manny (yet far less alluring!), with higher pelvis, shoulder, and a far less elongated skull. This difference of body shape will affect the armature design , which will soon follow.



Saturday, 29 October 2011

Manny's skull in the matter

At last, after weeks a fumbling with 3D images, I am touching concrete, material, stuff! I have just received my 3D prints for Manny's head, based on Tom Beg's original modelling.

What a satisfaction to hold Manny's skull in my hand.


As you can see there are 2 models: one, based on the original artwork from Tom, with teeth, and the other one without teeth. The latter will be the master shape based on which I will make a Silicon mold to create many other heads. The mouth cavity will be used to place sculpted replacement mouths to give Manny's ability to articulate via lips-sync.

A word about 3D printing: I have in fact tried two well established 3D printer : shapeways and i.materialize. Both companies had kick-ass customer support and delivered high quality product on time for about the same price. Shapeways' product smoothness was however slightly better... but very close.

Unfortunately, 3D printing remains fairly expensive and can be used only for fairly small objects. Manny's computer desk for example, would cost several hundreds dollars to 3D print because of its bulky volume. That said, for small, intricate shapes, such as puppets head or Manny's computer, 3D printing is an option to get the props done.

Original fan-art by Thomas Beg



Thursday, 20 October 2011

Manny's skull : printer 3D ready!

I just heard back from the guys from i.materialise... well it did not turn out to be straightforward to get Tom's skull printed... as the design was not intended for 3D printing : it was not waterproof (i.e. the model had tiny holes), the wall thickness too thin, and the "normals" where inverted in the eyes (whatever this means). Luckily the guys from i.materialise have been super helpful in helping me fixing the model to make it print ready. So with a bit of luck, I will have Manny's Iron skelleton and polyamide skull flying to me over the next 2 weeks. What a great encounter this will be! Manny has never been so close to be reincarnated.

Tuesday, 18 October 2011

Manny's armature

Manny's body will be articulated with a metal armature. I have chosen to buy an armature kit Animation Supplies.net The puppet will be 25 cm tall, which is consistent with a set built at a scale of 1/7th. The trick is that Manny's body, as you recall, has not an anatomically correct body: he is short on his leg, which is the reason why DOD has given him some pneumatic leg extender to help him do his job more credibly as a reaper. I have therefore redrawn Vectorially the anatomically correct scale drawing given by Animation Supplies, found some descent original concept art for Manny that gives me a good stand-up view of Manny's silhouette on Grim Fandango Network (thanks guys for your concept art collection), and finally adapted the lenght of some parts of the armature. I now know also that Manny's head will have to be about 7cm from scull-top to chin-bottom.