I noticed that when I started to work on something on the computer, doing a 3D model a a computer graphic, I gradually become shy of returning into the "real thing": working with my hands on concrete, material stuff becomes daunting. It's like walking into cold water... it takes time to get used to a less forgiving world without any "undo's", and also it takes time for the mind to settle for a more pragmatic (and somewhat less perfectionist) decision making process.
So let's put aside z-Brush and 3D modeling and return to what we came here for: playing with puppets. What goes below is largely inspired by the blog of Joshua Flynn
The idea is to block out the volume of Manny around this mechanical metal armature. Most of his boddy will be blocked out with soft material, but in order to be able to grab and manipulate the puppet, it is important that some parts stay reasonably hard: The torso, and the pelvis.
Balsa wood is easy to shape and to adjust around the armature.
Then these wooden parts are glued around the armature and some soft moss
are added to legs, and above the shoulder. I have left some wholes in
place where I need to access the screw to tighten the ball-joint of the
In order to provide a smooth support for the Reaper's tunic, I have cut one extra layer of foam from a flat sheet in order to do some sort of t-shirt.
Next we will have to learn so sew. I purchased some nice black fabric but have little idea on what to do with it.
Probably with have to enroll some help on the next part...