i.materialise, along with a few props and will post the pictures as soon as the parcel reaches me.
On the puppet modelling front, I had to face some misfortune... the clay shrunk, and, combined with the rigidity of the armature, some cracks have appeared around the feets and hands. My sister, who is, unlike me, a sculptor artist, warned me about the risk. Well, nothing that some miliput epoxy can't fix, but for those of you who are tempted by the adventure, make sure that you are using a clay that has 0% contraction on drying. So long for departing from the recommendation from so many wiser puppet maker. I will post a picture of the damage before I fix it later on this post.
Now, after the recent post I made on the AdventureGamer Top 100, here is another wonderful post that I stumbled upon, this time from EuroGamer, as a restrospective on Grim Fandango aptly named "Dead can dance". This paper flesh out (no pun intended) some very interesting aspect of the GF story and gameplay which I had almost forgotten about. They are pulling also some of the best lines from the dialog to drill their point. A little gem to read. Kind of make me want to play the game again!