Saturday, 21 January 2012
Puppet Making : Mouth replacement set (trial 2)
At the same time, I was intrigued by Celso's skull made by Chay in a 3D software that he recommended to me: zBrush.
Unlike a conventional 3D authoring software, zBrush lets you sculpt intuitively shapes without worrying about meshes of polygon : it's a bit like using some digital clay.
I decided to give a try on a trial version, starting from Tom Beg's original 3D model skull for Manny.
As you can see, I had a lot of fun with it. It took a little while to get through the beginner's learning curve, but once you get used to a few (among many) brushes it gets really intuitive.
The advantage of this method, would be to be able to make a very clean, precise, and consistent cut between the skull and the mouth set, and get the pieces sent to a 3D printer. The fit will be almost perfect, and the remaining contact line will be more easy to conceal in post-production.
Now it gets really tempting to have a set of upper skull (i.e. with different position of eyebrows), to de-multiply the possibilities facial expression. But I am getting ahead of myself... as my father always taught me: "le mieux est l'enemi du bien".